Join us for an exciting evening of conversation about UI/UX design for games. Our speakers are UI/UX designers and directors from the critically acclaimed game studio Bungie, creator of Halo and Destiny. The first half of the evening features a panel discussion that will explore the challenges UI/UX designers in the game industry face. The second half of the evening features a presentation by David Candland, “We’ll Fix It In UI” which David recently presented at Game UX Summit 2017: Ubisoft Toronto.
PANEL DISCUSSION: "Where does UI/UX design for games fit?"
This panel discussion will revolve around frictions designers face in the game industry. Our experts will share their thoughts about balancing form and function, as well as discuss how those affect aesthetics, clarity, and functionality in games. We will talk to them about definitions of a UX designer and a game designer roles, and where they belong in a game design company.
This will be a great introduction for those new to game design and an interesting evening of learning from peers and those already experienced in the field.
PRESENTATION BY DAVID CANDLAND: “We'll Fix It In UI”
When developing games, it can be easy to fall into a trap to lean heavily on UI to solve design issues. While UI can be used to make the experience better for the player, when used improperly it can become a crutch that degrades the quality and pace of the game. This talk will discuss ways to avoid the pitfalls of using UI as a design crutch, and instead using UI as a tool to elevate the player’s experience.
Richard Rowan, Senior Lecturer and Co-Chair of the Design Department, DigiPen Institute of Technology
Richard Thames Rowan is a 22-year game industry veteran with contributions to over 50 video game titles in roles as varied as studio manager, executive producer, and lead designer. He is currently a senior lecturer and co-chair of the Design department for DigiPen Institute of Technology. Prior to his role at DigiPen, Richard worked at Wizards of the Coast, Microsoft Game Studios, Gazillion Entertainment, Glu Mobile, and founded three startups. Richard has created games for seven different publishing platforms on genres from hardcore massively multiplayer online games to casual web and mobile games. Richard is also experienced in non-video games including board games, role playing games, and trading card games. In his spare time, he designs escape room games for Epic Team Adventures in Seattle.
Jami Lukins, UI Artist, Bungie
Jami is a graduate from DigiPen with nearly seven years in the game industry. She has worked at four studios, shipped over a dozen titles, and now happily works at Bungie as a UI Designer by day. By night, she is a DigiPen professor and teaches a UX design course.
Orvar Halldorsson, UX/UI Director, Bungie
Orvar Halldorsson is the UI/UX Director at Bungie where he leads the UI/UX discipline on development of the Destiny franchise. Prior to joining Bungie, he was the Design Director at CCP Games working on the critically acclaimed massively multiplayer online game EVE Online. Before joining the gaming industry, Orvar held various creative roles within Web/Mobile, Movie, TV, and Post Production. His experience spans roles including Creative Direction, Design Management, Game Design, Visual Design, Visual Effects, Multimedia and Graphic Design. He graduated from Full Sail University in 2001 where he received the Advanced Achievement & Salutatorian Award.
Jennifer Ash, UI/UX Designer, Bungie
Jennifer Ash is a UI/UX Designer working on Destiny at Bungie. She joined Bungie in 2012 as a User Researcher, focusing on various facets of the game, such as combatants, art, and expansions. She transitioned from providing player insight to utilizing it as a UI/UX Designer in 2015. This fall, she started teaching at DigiPen, co-teaching a User Research course. Jennifer graduated from RPI with degrees in Games and Simulations and Psychology, and a MA in Digital Design for Learning from NYU. Jennifer has previous experience in designing games for kids and education, and user experience design for enterprise software.
David Candland, UI Design Lead, Bungie
Dave received degrees in graphic design from BYU-Idaho and interactive design from the ArtCenter College of Design. Dave worked at companies including Microsoft and Sierra in both interactive and web design and also taught visual arts at the Art Institute of Seattle and Bellevue College. Eventually, he wound up at Bungie, designing the user interfaces for Halo, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, and Destiny. He was instrumental in defining the party, lobby, and matchmaking systems, now so prevalent in online console gaming. Dave is currently working on the interface for Destiny 2.
Service Animals only for this event, please.
Thank you to our food & beverage sponsor for the evening: