Continuing our tour of the design process, Jeff
Bartenbach and Adam Kumpf from Seattle-based design consultancy Teague will
discuss new and emerging practices that leverage prototype culture as a new
tool for design and discovery.
Come early (6:30-7) to grab a bite to eat and visit with your colleagues.
Here are the details:
6:30 - 7 pm Social and light refreshments
7 - 7:15 pm Announcements and updates
7:15 - 8:15 pm Presentation
8:15 - 8:30 Q&A
LocationUniversity of Washington. Mechanical Engineering, Room 246http://www.washington.edu/maps/?l=MEB
Beta has become the new
Release model. This change in expectation invites immediate
experimentation and the creation of dynamic systems that evolve and are
realized in real time.
The impact of rapid
prototyping on the practices of design, engineering, and production is
substantial; what does “measure twice, cut once” mean when material is infinite
and lessons can be learned from each cut? The exponential growth of the
maker community produces new tools for easier and more accessible making.
The resulting pool of open source software and creative commons media can
be used to quickly create dynamic functional prototypes, often faster and
richer than ideas jotted down in a notebook.
Jeff Bartenbach / Interaction
Designer / Teague
As an interaction designer
at Teague, Jeff contributes to the strategy and development of all user
experience related projects. A strong proponent of rapid prototyping, he’s
actively involved in leveraging the technique to best realize user interaction
While at Teague, Jeff has
contributed award-winning work to projects for globally recognized brands such
as Boeing Business Jets, Hewlett Packard and Microsoft. His industry knowledge
and interest in advanced technologies lends expertise to a diverse team focused
on merging physical and digital design disciplines.
Jeff got his start in the
industry as a designer at Getty Images. He later transitioned to Microsoft
where he worked on Windows 7 Phone related projects and user scenarios. Jeff
also spent considerable time working for Seattle’s premier daily newspaper, The
Seattle Times. There he pioneered the use of interactive storytelling in
the context of new media.
A graduate of Indiana
University, Jeff earned a master’s degree in Media Arts and Science in addition
to a bachelor’s degree in English with a concentration in creative writing.
Adam Kumpf / Physical Prototyper / Teague
Since joining Teague, Adam
has played a fundamental role as a physical prototyper. He combines his
technical background and expertise with a passion for making things to
prototype and explore experimental user interfaces, forms and functionality.
His unique approach blends software and circuitry with fast form giving, all of
which is shared and discussed with designers, developers, hackers and online
communities whenever possible.
Previously Adam attended
MIT where he pursued research with Rodney Brooks in the Computer Science and
Artificial Intelligence Laboratory on compliant robotic manipulators and
low-cost alternatives to series elastic actuators. He also worked closely with
Hiroshi Ishii in the Media Lab on Trackmate, an open source, do-it-yourself
tangible user interface (TUI). In addition, Adam spent time at Motorola,
prototyping user interfaces for a diverse range of communication devices.
Adam earned a bachelor’s
degree as well as two master’s degrees in Electrical Engineering, Computer
Science, and Media Arts and Sciences from MIT.