For tickets, please visit https://www.eventbrite.com/e/the-world-of-uiux-design-for-games-tickets-40122651932.
Join us for an exciting evening of conversation about UI/UX design for games. Our speakers are UI/UX designers and directors from the critically acclaimed game studio Bungie, creator of Halo and Destiny. The first half of the evening features a panel discussion that will explore the challenges UI/UX designers in the game industry face. The second half of the evening features a presentation by David Candland, “We’ll Fix It In UI” which David recently presented at Game UX Summit 2017: Ubisoft Toronto.
PANEL DISCUSSION: "Where does UI/UX design for games fit?"
This panel discussion will revolve around frictions designers face in the game industry. Our experts will share their thoughts about balancing form and function, as well as discuss how those affect aesthetics, clarity, and functionality in games. We will talk to them about definitions of a UX designer and a game designer roles, and where they belong in a game design company.
This will be a great introduction for those new to game design and an interesting evening of learning from peers and those already experienced in the field.
PRESENTATION BY DAVID CANDLAND: “We'll Fix It In UI”
When developing games, it can be easy to fall into a trap to lean heavily on UI to solve design issues. While UI can be used to make the experience better for the player, when used improperly it can become a crutch that degrades the quality and pace of the game. This talk will discuss ways to avoid the pitfalls of using UI as a design crutch, and instead using UI as a tool to elevate the player’s experience.
(NOTE: We are starting a half hour earlier than usual)
6:00 PM: Doors open
6:00 - 6:30 PM: Food, drink & networking
6:30 - 7:00 PM: Panel Discussion "Where does UI/UX design for games fit?"
7:00 - 7:30 PM: Presentation by David Candland - "We'll Fix It In UI"
7:30 - 8:00 PM: More food, drink & networking
8:00 PM: The event concludes
Jami Lukins, UI Artist, Bungie
Jami is a graduate from DigiPen with nearly seven years in the game industry. She has worked at four studios, shipped over a dozen titles, and now happily works at Bungie as a UI Designer by day. By night, she is a DigiPen professor and teaches a UX design course.
Orvar Halldorsson, UX/UI Director, Bungie
Orvar Halldorsson is the UI/UX Director at Bungie where he leads the UI/UX discipline on development of the Destiny franchise. Prior to joining Bungie, he was the Design Director at CCP Games working on the critically acclaimed massively multiplayer online game EVE Online. Before joining the gaming industry, Orvar held various creative roles within Web/Mobile, Movie, TV, and Post Production. His experience spans roles including Creative Direction, Design Management, Game Design, Visual Design, Visual Effects, Multimedia and Graphic Design. He graduated from Full Sail University in 2001 where he received the Advanced Achievement & Salutatorian Award.
Jennifer Ash, UI/UX Designer, Bungie
Jennifer Ash is a UI/UX Designer working on Destiny at Bungie. She joined Bungie in 2012 as a User Researcher, focusing on various facets of the game, such as combatants, art, and expansions. She transitioned from providing player insight to utilizing it as a UI/UX Designer in 2015. This fall, she started teaching at DigiPen, co-teaching a User Research course. Jennifer graduated from RPI with degrees in Games and Simulations and Psychology, and a MA in Digital Design for Learning from NYU. Jennifer has previous experience in designing games for kids and education, and user experience design for enterprise software.
David Candland, UI Design Lead, Bungie
Dave received degrees in graphic design from BYU-Idaho and interactive design from the ArtCenter College of Design. Dave worked at companies including Microsoft and Sierra in both interactive and web design and also taught visual arts at the Art Institute of Seattle and Bellevue College. Eventually, he wound up at Bungie, designing the user interfaces for Halo, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, and Destiny. He was instrumental in defining the party, lobby, and matchmaking systems, now so prevalent in online console gaming. Dave is currently working on the interface for Destiny 2.
Service Animals only for this event, please.
Thank you to our food & beverage sponsor for the evening:
Puget Sound SIGCHI is a non-profit, local chapter of the Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction (SIGCHI) serving the Puget Sound region's user experience and human-computer interaction professionals. Our members are practitioners, academics and researchers from Seattle, Washington and the surrounding areas. With the generosity of our active paying members, we are able to invite and host exciting user experience and HCI experts to our community.